dotsanddashes: (What a mess.)
R. Lutece ([personal profile] dotsanddashes) wrote2014-04-22 11:56 pm
Entry tags:

The Games Application - Rosalind Lutece

OUT of CHARACTER
Name: Lady Vincira
Other characters: Kevin!

IN CHARACTER
Name: Rosalind Lutece
Fandom: Bioshock Infinite
Canon point/AU: Post!Bioshock Infinite and DLC, though time is a blurry concept to someone who has been everywhere and everywhen at the same time.
Journal: [personal profile] dotsanddashes
PB: For now, I am using game art assets and fanart for her icons. I have not found the perfect PB yet, but I am looking.
History: http://bioshock.wikia.com/wiki/Rosalind_Lutece

Presentation: Rosalind is an attractive woman - her freckled skin, fiery red hair, and icy blue eyes are striking, even if those eyes have dark circles under them. She carries herself with poise and strength, back straight (even if she weren't wearing the corset) and chin held high. While she's a bit of a creature of habit, preferring clothes closer to what she is used to, she can also see the appeal in more comfortable, contemporary clothing, and might be given to wearing a few less layers (and pants!) in the Capitol. She's slight, but well-toned, a fair bit of sturdy muscle lining her petite frame from long years of very hard work.

First impressions of Madame Lutece's demeanor generally involve her seeming aloof and self-absorbed. She does have the tendency to look down on people, and if she deems them the least bit dim-witted or lacking in understanding, she is very likely to be patronizing. This is a woman accustomed to being looked down upon in her chosen field simply because of her gender - and so if she is able to prove that she is the brightest person in the room, she's going to do it. Rosalind is opinionated and very stubborn, with the wit to back it up, and that has been known to get her into trouble.

She's not precisely what one would classically consider feminine - she drinks, smokes, is unafraid of getting herself dirty, and will get curt and crass in the correct company. Her words tend to be to-the-point and curt; she has much better things to do than gab and gossip. If anything, Rosalind appears more comfortable in the company of men...though, to someone watching carefully, her eye seems to wander a bit in the company of an attractive woman.

Her sense of humor can seem a little peculiar...but that is bound to happen when one has been in a quantum superposition for a literally immeasurable period. Her temper is also a bit off, with a fuse perhaps a little shorter than it should be - hit the right buttons and she won't think twice about sending her fist into your face.

Motivations: Internally, Rosalind is perhaps not as together as she seems. Fighting tooth and nail for as long as she has to gain respect has left her more than a bit jaded and bitter, and her apparent narcissism is merely a layer over a deep well of self-loathing inflicted since childhood. Her mother always admonished Rosalind for her "unladylike" nature, and she never really got over the amounts of shame that were piled upon her for her chosen field.

Beyond childhood trauma, the strain of being split across time and space has taken it's toll. When the Lutece Tear was sabotaged, Rosalind and her "brother" literally found themselves everywhere and everywhen at the same time - privy to what is, was, and will be for all worlds and all probabilities. The human mind isn't built to comprehend the multiverse at large all at once...and so it's taken time (don't ask how much) for her to adjust to being fragmented. She's had so many of her questions answered, that it's changed her outlook, her personal philosophy...and perhaps it's even made her a bit more concerned about the business of others than she used to be, if only because she has seen the consequences of their actions.

If you ask her, she will tell you that what she values above all else is knowledge - unraveling the mysteries of the universe. That is true, to an extent...but part of that may well be the correlation between proof of intellect and respect among peers. If we're REALLY talking about truth, what she really cares about, above all else, is Robert. The one person who knows her better than anyone, who understands the way she thinks, who gets what is most important to her...even if he is technically herself. Meeting him was the single most important day in her life, and after the accident happened, Robert was what kept her grounded. Her greatest fear was that one day, she would close her eyes, open them in a new time and place...and he would not be at her side.

Now her greatest fear has come true.

Rosalind isn't the type to make friends easily - she is cold and clinical, as a general rule, except for where Robert is concerned. If you can befriend her, she is loyal and honest...but that's if you can get her away from her work for long enough to talk to her in the first place. Romantically, she is distant, and any potential suitors are going to be sorely disappointed. If you're after something strictly physical, on the other hand...you might stand a ghost of a chance.

Setting: Rosalind is going to be very, very angry about becoming a Tribute. The loss of her "brother" is not going to be taken lightly, and being locked into one place and time unexpectedly is going to bring her no shortage of irritation and confusion. She'll likely be prone to nosebleeds for a while during the adjustment period (this is a canon occurrence when characters would recall things they shouldn't), and those are only going to serve as a reminder that Robert is somewhere out there in the multi-verse, all alone.

That's going to tear her apart, and if she thinks that winning the Games is going to help her get back to him, she will stop at nothing to make that happen. She will be smart about it, but she will be vicious in fights. Her focus is going to be sharp, tunnel-vision, and she will have to be reminded that she has to stop now and again to play to the crowd. Her Escort is going to have their work cut out for them.

The actual repeated deaths are going to remind Rosalind of her own, messy "death," and some nightmares will probably be had, but she's going to be so focused she likely won't let it bother her as much as she could. The way she sees it, she's already died - what's the difference, really? If anything, the more social aspect of the Games is what is going to bother her. Being paraded around like a celebrity isn't something new to her, but it always felt patronizing back in Columbia, and a lot of that is going to get carried to the Capitol, too. She knows how to make alliances out of necessity - but the pomp and circumstance will likely just make her roll her eyes. She has "more delicious fish to fry," after all.

SAMPLES
First Person Thread:

[The eyes that meet the camera are icy, to say the least. The redhead doesn't cry, doesn't look afraid, doesn't look any more than irritated. She reaches up with one hand, smoothing back her bangs...and then finally, she speaks. Calm...collected.

Bitter.]


I suppose this is where I'm expected to go to pieces, isn't it? Well, I've already done that. Twice, now. I'm afraid I'm rather unimpressed.

[She crosses her arms, picking at the fabric of her sleeves with long, calloused fingers. There is a long moment of consideration, a few slow, soft breaths as she gathers her thoughts - and then she's staring the camera down, eyes narrowed a fraction. She's not happy, but she's trying to rein in her temper.]

My loss is a shame. An unfortunate turn of events. An even more unfortunate turn of events is the fact that all of this is in the name of entertainment - breaking up families, killing. Barbaric.

But I would be lying if I told you I had never seen it before. Columbia used to hold lotteries where the winner would get to gleefully stone someone to death. I defy you - surprise me. Otherwise, I'm just going to have to beat you all at your own game.

[Her tone is dark, dangerous. The camera shakes as she locates the 'off' button before dispensing her parting thought.]

I will get back to my brother.

Mark my words.

Prose:

"Good day."

The woman that stood before the Gamemakers appeared somewhat less frightened than many who had graced this room, no doubt. Her stance was proud, shoulders back and chin lifted. Defiance. She could tell that they were scarcely concerned with her...that this was a formality, that they had seen so many already, that they were going to be more than a little difficult to captivate. Good thing she was used to getting people's attention. Ordinarily she would not suffer fools gladly, but she had to get back. Back to Robert.

She didn't know how else to do that, for the time being, aside from playing by their rules.

Without mincing another word, she set her jaw, spinning on her heel to evaluate her options. Weapons and targets. She could hold her own in a scrap, certainly, but she wasn't precisely trained in melee combat. What could a physicist use, in a room full of weapons, to even come close to impressing these people? If they had handed her some parts and given her some time, she could really have made them stand at attention.

Oh, well. It could all be worse.

Springing into motion, she threw off her jacket, rolling her sleeves as far as they would go and grabbing for various objects. A piece of a weapon holder here, part of a target there - springs from one weapon, a hinge from another, a piece of string from still another. All the while, her teeth ground against each other, blue eyes flashing from beneath increasingly disheveled ginger hair. She occasionally stopped to scratch things on her palm with her index finger - not writing physically, but committing to memory. Calculations. Trajectory.

After a few minutes, she stood behind her creation, pulling back the arm and latching it into place. With a little huff, she picked up a shot put ball, placing it in what was once part of a container for some arrows.

"I apologize if it's a bit slipshod," she called out, oh-so-flatly. One hand slipped downward to press on the release, and up swung the arm of her improvised catapult, sending the weighted ball straight into the force-field protecting the Gamemakers.

Rosalind stood strong for all to see, lifting her chin in a proud fashion.

"Next time, perhaps give me some real equipment to play with if you'd like a show."

What is your character scored:

I would have to score Rosalind at a solid eight. She's physically tough from years of working on giant machinery and keeping up with the guys, so she's not only strong for a woman of her size, but also remarkably tough in a scrap. She is also an absolutely brilliant quantum physicist (she OPENED A DOOR TO A PARALLEL DIMENSION in the early 1900s), and her intellect is by far her most powerful weapon. As for crowd likability, she's bitter and sardonic, but when "done up" she is very attractive - and her fiery personality is fun for an audience.

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