R. Lutece (
dotsanddashes) wrote2013-08-18 12:39 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
- app,
- ooc,
- tu shanshu
Tu Shanshu Application - Rosalind Lutece
Player Information:
Name: Lady Vincira
Age: 25
Contact:
LadyVincira, AIM - StillAliveGlaDOS
Game Cast: None!
Character Information:
Name: Rosalind Lutece
Canon: Bioshock Infinite
Canon Point: Post!Game, after repairing one timeline.
Age: 37 (or, at least, she was when she "died")
Reference: http://bioshock.wikia.com/wiki/Rosalind_Lutece - Wiki page
http://www.youtube.com/watch?v=pzteglDuAwg - All Lutece cutscenes from Bioshock Infinite (GAME SPOILERS)
Setting: Ugh. I see as per usual, my other half has made a hash of this. Let me explain.
You are a very lonely and...slightly pathetic man, and the year is 1912. When first you (Booker DeWitt) meet the Luteces, they are bickering over whether the Lady is going to aid the Gentleman in rowing. Because, of course, she's right, she does not row and the Gentleman gets you to a lighthouse. They give you orders to capture a young woman, alive, in order to repay a debt. They strand you at this lighthouse, and you don't find them again until you reach Columbia - a scenic, if peculiar, city hovering high in the sky. Once there, you receive a telegram from someone named "Lutece" urging you not to pick number 77, whatever that might mean.
They conduct an experiment on you, having you flip a coin - and all you know is that they are apparently quite bent on whatever experiment they're doing, and that they're...peculiar. The Gentleman seems disappointed in something, and the Lady gives him a gentle stroke of the chin. This suggests that they're quite close, and that the Lady has to be mature for both of them, but they look so very alike...you dismiss it, as suddenly you are getting attacked and howled at for being a "False Shepherd." Serves you right for picking number 77. They tried to tell you.
You come to know the city, Columbia, as a strange place where people take vigors (serums of some kind) to give themselves abilities - such as bending people to their wills, shooting fire from their hands, and even summoning a flock of crows to tear people apart. The Luteces keep popping up where you least expect them: in a bar, where they give you a serum that creates a magnetic shield of energy around you...on a boardwalk, giving your companion a necklace...and they are, simply put, altogether mysterious. They literally appear and disappear with no wind-up at all, impossibly flickering right out of existence, it seems.
Through recorded Voxophones, short films, and character conversations, you find out that they are Rosalind and Robert Lutece. Quantum physicists, responsible for the city floating...and also for the tears in the fabric of reality that litter the city, offering glimpses into other dimensions. You also hear that they are, apparently, brother and sister. Twins, perhaps?
No, not twins. When finally they instruct you to find the truth, you find out that they are actually the very same person - from different dimensions. They were both working on the Lutece Field, and when they started to experiment with isolating their particles, they realized that they could use the entanglement to communicate across worlds. They used this like morse code, until the Lutece Field became the Lutece Tear - and Robert came through. Because Rosalind's world was, plainly, much more interesting.
After these truths, through the rest of the game (and DLC), you find out that moving from one world to another is hard on the brain - the memories of the self from one world bombard the transplanted one, causing hemorrhage and massive confusion. Rosalind's life blew Robert's mind, until she repaired him with the familiar resonance of music. Research sped along, powered now by two minds in sync instead of one...but things couldn't be perfect forever. In aiding a dangerous man (who happened to be funding their research), they essentially doomed an entire timeline...and Robert, guilty, insisted on either fixing it or leaving. Rosalind was NOT about to let him go...and so, though she knew that it probably would be futile anyway, she consented to attempting a fix. They conspired to save the girl they had taken from one timeline and put into another...but this couldn't go unnoticed.
They worked together until a rival scientist (who himself was stealing scientific concepts that he saw through the tears in other dimensions) and Zachary Comstock (the man who payed for Columbia to be created) realized that they were a threat to his business. They had the Lutece Field machine sabotaged, and it malfunctioned - but instead of killing them, it scattered them across all probability space, leaving them neither alive nor dead. Ever since (is it the world since I'm looking for? Tenses are tricky when you're everywhen) the attempted murder, they've still been trying to make the timeline right again, hoping to fix what they started.
As it turns out, you are attempt number 122. Maybe you won't fall off the city this time.
Personality: Out of the two, Rosalind is by far the more headstrong and fiery. Growing up female in the time that she did, she no doubt had to fight and claw to get anything and everything that she has - even her education. She is accustomed to having to push to get herself taken seriously, or even heard...meaning that she has developed a very sharp and quick wit, and a markedly brisk way of speaking. Growing up, her mother made it clear that she thought Rosalind a bit mad for being involved in such unladylike things, and so she's very guarded and stubborn, trying her hardest to prove her point of view is correct.
While she does have a very pointed temper (she's often seen bickering with Robert in the game, refusing to back down at all) she is also extremely bright and quick to adapt. Being stuck between one timeline and the next has left her rolling with the proverbial punches, to the point where very little surprises her anymore. She's extremely learned and very knowledgeable, and isn't particularly afraid to let you know about it.
Robert means everything to her. She's been a very solitary person for a very long time, so having someone who she can relate so well to has finally given her something to lean on. Her greatest fear, by far, is that someday they will part and never see each other again. Beyond that, she has very few fears anymore.
Overall, for all her quirks and cattiness, Rosalind actually has a very good heart, and she means to better the world. She's just...got a lot of temper to cover the good heart up.
Being on the turtle isn't particularly going to alarm Rosalind - honestly, there will be more curiosity than anything else. Being caught between life and death for a literally indefinable amount of time in various dimensions and timelines, being in limbo is really nothing at all new. In fact, she's going to feel a sense of relief, both in that she is actually in ONE PLACE...and also in that it is not considered improper to wear less than five or six layers.
Appearance: http://i.imgur.com/Yy9jhad.jpg - Classy lady there on the right. If she lets her hair DOWN, it falls to her lower back. It's amazing how much hair goes into a Gibson updo.
Abilities: The skill that defines Rosalind most is her very impressive knowledge of quantum physics and its many applications. Her mind is extremely bright and apt to the sciences, and when it comes to problem solving, she's an ace. In her own world, not only did she suspend a city in the sky at a fixed height, but she also figured out, along with her "brother," how to tear a hole from one dimension to the next, and how travel was possible through these tears. She's always looking for answers to the difficult questions - or, at least, confirmation that an answer is impossible.
Domestically, she is fair enough at household tasks (her mother made her learn), but otherwise she takes very few pains. In the kitchen, she is simple and, to her mind, sensible - bread and cheese has been a typical dinner for her over time. She can crochet lace and spin wool, but only because her mother had made her learn in an effort to try and make her more "ladylike."
Robert is more artistic out of the two of them, but Rosalind is a very good dancer in formal situations, and she has a lovely singing voice...if you can get her to sing in front of anyone at all.
She's actually relatively athletic, and she's incredibly mean if you get on her bad side and into a fist fight; she WILL pull out your hair, break bones, headbutt you, and bodycheck you into a table. She's much stronger than her size would lead you to believe.
Inventory: The clothes on her back (all six layers - damn you, 1912), a Silver Eagle (a coin), a piece of white chalk, some hairpins, a near-full pack of cigarettes, and a small sachet; the sachet containing a rather lifeless photograph of her and Robert and a very pretty drop necklace with a blue stone on it.
Suite: Without a doubt, the Luteces are going to reside in the Metal Sector. Working heavily in sciences, it's basically where they fit. Rosalind's suite should, hopefully, be a two-story suite for workspace. One Lutece is going to move in with the other almost immediately upon arrival, and the empty suite will be used for a makeshift lab.
In-Character Samples:
Third Person:
The lab was overheating. The large machines whirring around her as she flipped levers were giving off an ungodly amount of warmth, and Columbia could get so very, very hot during the daytime. No cloud cover meant no real shield from the sun...something that Rosalind dearly wished she had taken better into consideration when she was suspending the damn city in the first place. Trying to ignore the way a few loose strands of her hair were sticking to the back of her neck, she monitored the gauges, watching the coils light and dim. Scowling, she took a long draw off of her cigarette, letting it out in a huff.
Instability. Blink. Blink. Blink. Blink. A long outage. This wasn't supposed to be happening - she was trying to isolate particles, stop them...but they wouldn't STAY stable, no matter what she did. She watched the blinking continue, tapping her finger in sync with it. Tap, hold, taptap. A beat. Three long blinks.
It hit her like a punch to the gut, light eyes suddenly widening and flicking down to where she had tapped at the table. The cigarette was discarded in a hurry, smoke pouring out of her parted lips in hoarse words.
"...L...O. Morse code...it's morse code!"
Scrambling to pull a pen and paper in front of her, she watched, waiting intently for the blinking to start again. Was she right? If she was right, than this meant more than she ever could have hoped for this experiment. She didn't smile, didn't dare to hope.
The blinking began again, laboriously slowly, and she marked it out on the paper.
.. ... / .- -. -.-- --- -. . / - .... . .-. .
Rosalind leaned on the console of the machine, staring in disbelief at the paper, and in spite of herself, her heart leapt. She wasn't alone anymore. She had extended a hand, blindly...and someone had taken it.
She scribbled the translation under the dots and dashes, fingers shaking, and blinked tears back.
is anyone there
Network:
[The feed blinks to life to show Rosalind, wearing...something other than her customary clothing. She's sporting clothes that are clearly native, but still sitting ramrod-straight - likely still wearing her corset beneath the new outfit. She doesn't smile, but she does look more relaxed than normal, one hand running lightly over the sleeve of the other arm.]
The novelty of being in one place long enough to warrant a change of clothes is one that I never thought I would have. It's peculiar, but...I would be lying if I told you that I wasn't enjoying this. A few less layers.
[She cants her head a little to one side, looking at a spot on the wall somewhere over the computer terminal. Lost in thought, no doubt, fingers moving away from running over her sleeve and up to twist a little in her bright red bangs.]
Suppose it's going to make working more comfortable. Less fabric, less overheating...more maneuverability.
[Her eyes are on the terminal again, sharp and boring into her audience.]
Would be too peculiar to do without my corset, mind you. I'll have to have another made. Might anyone direct me to where I might have that done?
Name: Lady Vincira
Age: 25
Contact:
Game Cast: None!
Character Information:
Name: Rosalind Lutece
Canon: Bioshock Infinite
Canon Point: Post!Game, after repairing one timeline.
Age: 37 (or, at least, she was when she "died")
Reference: http://bioshock.wikia.com/wiki/Rosalind_Lutece - Wiki page
http://www.youtube.com/watch?v=pzteglDuAwg - All Lutece cutscenes from Bioshock Infinite (GAME SPOILERS)
Setting: Ugh. I see as per usual, my other half has made a hash of this. Let me explain.
You are a very lonely and...slightly pathetic man, and the year is 1912. When first you (Booker DeWitt) meet the Luteces, they are bickering over whether the Lady is going to aid the Gentleman in rowing. Because, of course, she's right, she does not row and the Gentleman gets you to a lighthouse. They give you orders to capture a young woman, alive, in order to repay a debt. They strand you at this lighthouse, and you don't find them again until you reach Columbia - a scenic, if peculiar, city hovering high in the sky. Once there, you receive a telegram from someone named "Lutece" urging you not to pick number 77, whatever that might mean.
They conduct an experiment on you, having you flip a coin - and all you know is that they are apparently quite bent on whatever experiment they're doing, and that they're...peculiar. The Gentleman seems disappointed in something, and the Lady gives him a gentle stroke of the chin. This suggests that they're quite close, and that the Lady has to be mature for both of them, but they look so very alike...you dismiss it, as suddenly you are getting attacked and howled at for being a "False Shepherd." Serves you right for picking number 77. They tried to tell you.
You come to know the city, Columbia, as a strange place where people take vigors (serums of some kind) to give themselves abilities - such as bending people to their wills, shooting fire from their hands, and even summoning a flock of crows to tear people apart. The Luteces keep popping up where you least expect them: in a bar, where they give you a serum that creates a magnetic shield of energy around you...on a boardwalk, giving your companion a necklace...and they are, simply put, altogether mysterious. They literally appear and disappear with no wind-up at all, impossibly flickering right out of existence, it seems.
Through recorded Voxophones, short films, and character conversations, you find out that they are Rosalind and Robert Lutece. Quantum physicists, responsible for the city floating...and also for the tears in the fabric of reality that litter the city, offering glimpses into other dimensions. You also hear that they are, apparently, brother and sister. Twins, perhaps?
No, not twins. When finally they instruct you to find the truth, you find out that they are actually the very same person - from different dimensions. They were both working on the Lutece Field, and when they started to experiment with isolating their particles, they realized that they could use the entanglement to communicate across worlds. They used this like morse code, until the Lutece Field became the Lutece Tear - and Robert came through. Because Rosalind's world was, plainly, much more interesting.
After these truths, through the rest of the game (and DLC), you find out that moving from one world to another is hard on the brain - the memories of the self from one world bombard the transplanted one, causing hemorrhage and massive confusion. Rosalind's life blew Robert's mind, until she repaired him with the familiar resonance of music. Research sped along, powered now by two minds in sync instead of one...but things couldn't be perfect forever. In aiding a dangerous man (who happened to be funding their research), they essentially doomed an entire timeline...and Robert, guilty, insisted on either fixing it or leaving. Rosalind was NOT about to let him go...and so, though she knew that it probably would be futile anyway, she consented to attempting a fix. They conspired to save the girl they had taken from one timeline and put into another...but this couldn't go unnoticed.
They worked together until a rival scientist (who himself was stealing scientific concepts that he saw through the tears in other dimensions) and Zachary Comstock (the man who payed for Columbia to be created) realized that they were a threat to his business. They had the Lutece Field machine sabotaged, and it malfunctioned - but instead of killing them, it scattered them across all probability space, leaving them neither alive nor dead. Ever since (is it the world since I'm looking for? Tenses are tricky when you're everywhen) the attempted murder, they've still been trying to make the timeline right again, hoping to fix what they started.
As it turns out, you are attempt number 122. Maybe you won't fall off the city this time.
Personality: Out of the two, Rosalind is by far the more headstrong and fiery. Growing up female in the time that she did, she no doubt had to fight and claw to get anything and everything that she has - even her education. She is accustomed to having to push to get herself taken seriously, or even heard...meaning that she has developed a very sharp and quick wit, and a markedly brisk way of speaking. Growing up, her mother made it clear that she thought Rosalind a bit mad for being involved in such unladylike things, and so she's very guarded and stubborn, trying her hardest to prove her point of view is correct.
While she does have a very pointed temper (she's often seen bickering with Robert in the game, refusing to back down at all) she is also extremely bright and quick to adapt. Being stuck between one timeline and the next has left her rolling with the proverbial punches, to the point where very little surprises her anymore. She's extremely learned and very knowledgeable, and isn't particularly afraid to let you know about it.
Robert means everything to her. She's been a very solitary person for a very long time, so having someone who she can relate so well to has finally given her something to lean on. Her greatest fear, by far, is that someday they will part and never see each other again. Beyond that, she has very few fears anymore.
Overall, for all her quirks and cattiness, Rosalind actually has a very good heart, and she means to better the world. She's just...got a lot of temper to cover the good heart up.
Being on the turtle isn't particularly going to alarm Rosalind - honestly, there will be more curiosity than anything else. Being caught between life and death for a literally indefinable amount of time in various dimensions and timelines, being in limbo is really nothing at all new. In fact, she's going to feel a sense of relief, both in that she is actually in ONE PLACE...and also in that it is not considered improper to wear less than five or six layers.
Appearance: http://i.imgur.com/Yy9jhad.jpg - Classy lady there on the right. If she lets her hair DOWN, it falls to her lower back. It's amazing how much hair goes into a Gibson updo.
Abilities: The skill that defines Rosalind most is her very impressive knowledge of quantum physics and its many applications. Her mind is extremely bright and apt to the sciences, and when it comes to problem solving, she's an ace. In her own world, not only did she suspend a city in the sky at a fixed height, but she also figured out, along with her "brother," how to tear a hole from one dimension to the next, and how travel was possible through these tears. She's always looking for answers to the difficult questions - or, at least, confirmation that an answer is impossible.
Domestically, she is fair enough at household tasks (her mother made her learn), but otherwise she takes very few pains. In the kitchen, she is simple and, to her mind, sensible - bread and cheese has been a typical dinner for her over time. She can crochet lace and spin wool, but only because her mother had made her learn in an effort to try and make her more "ladylike."
Robert is more artistic out of the two of them, but Rosalind is a very good dancer in formal situations, and she has a lovely singing voice...if you can get her to sing in front of anyone at all.
She's actually relatively athletic, and she's incredibly mean if you get on her bad side and into a fist fight; she WILL pull out your hair, break bones, headbutt you, and bodycheck you into a table. She's much stronger than her size would lead you to believe.
Inventory: The clothes on her back (all six layers - damn you, 1912), a Silver Eagle (a coin), a piece of white chalk, some hairpins, a near-full pack of cigarettes, and a small sachet; the sachet containing a rather lifeless photograph of her and Robert and a very pretty drop necklace with a blue stone on it.
Suite: Without a doubt, the Luteces are going to reside in the Metal Sector. Working heavily in sciences, it's basically where they fit. Rosalind's suite should, hopefully, be a two-story suite for workspace. One Lutece is going to move in with the other almost immediately upon arrival, and the empty suite will be used for a makeshift lab.
In-Character Samples:
Third Person:
The lab was overheating. The large machines whirring around her as she flipped levers were giving off an ungodly amount of warmth, and Columbia could get so very, very hot during the daytime. No cloud cover meant no real shield from the sun...something that Rosalind dearly wished she had taken better into consideration when she was suspending the damn city in the first place. Trying to ignore the way a few loose strands of her hair were sticking to the back of her neck, she monitored the gauges, watching the coils light and dim. Scowling, she took a long draw off of her cigarette, letting it out in a huff.
Instability. Blink. Blink. Blink. Blink. A long outage. This wasn't supposed to be happening - she was trying to isolate particles, stop them...but they wouldn't STAY stable, no matter what she did. She watched the blinking continue, tapping her finger in sync with it. Tap, hold, taptap. A beat. Three long blinks.
It hit her like a punch to the gut, light eyes suddenly widening and flicking down to where she had tapped at the table. The cigarette was discarded in a hurry, smoke pouring out of her parted lips in hoarse words.
"...L...O. Morse code...it's morse code!"
Scrambling to pull a pen and paper in front of her, she watched, waiting intently for the blinking to start again. Was she right? If she was right, than this meant more than she ever could have hoped for this experiment. She didn't smile, didn't dare to hope.
The blinking began again, laboriously slowly, and she marked it out on the paper.
.. ... / .- -. -.-- --- -. . / - .... . .-. .
Rosalind leaned on the console of the machine, staring in disbelief at the paper, and in spite of herself, her heart leapt. She wasn't alone anymore. She had extended a hand, blindly...and someone had taken it.
She scribbled the translation under the dots and dashes, fingers shaking, and blinked tears back.
is anyone there
Network:
[The feed blinks to life to show Rosalind, wearing...something other than her customary clothing. She's sporting clothes that are clearly native, but still sitting ramrod-straight - likely still wearing her corset beneath the new outfit. She doesn't smile, but she does look more relaxed than normal, one hand running lightly over the sleeve of the other arm.]
The novelty of being in one place long enough to warrant a change of clothes is one that I never thought I would have. It's peculiar, but...I would be lying if I told you that I wasn't enjoying this. A few less layers.
[She cants her head a little to one side, looking at a spot on the wall somewhere over the computer terminal. Lost in thought, no doubt, fingers moving away from running over her sleeve and up to twist a little in her bright red bangs.]
Suppose it's going to make working more comfortable. Less fabric, less overheating...more maneuverability.
[Her eyes are on the terminal again, sharp and boring into her audience.]
Would be too peculiar to do without my corset, mind you. I'll have to have another made. Might anyone direct me to where I might have that done?